Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Hello Houkime, basically I have not understood anything, I cannot find what the implementation of the theme is here, I also cannot understand what the game consists of, and to finish when you press the restart button, it doesn't work. I deleted a star vote from itch, it was a mistake with the game jam.

Hi!
Thanks for feedback.

Well, i have a long lasting trouble making games understandable, but let me practice a bit and take a different spin from what's in the description.
Imagine, you have a multiplayer game. Like, EmoteME!
When players connect to the game server on earth, they will have some signal delay between them and the server.
In practice, on Earth, it is usually somewhere on the scale of 20 -120 ms depending on where the player is.
Now, imagine I live on Mars and want to play EmoteME to rate it.
Mars is very far, and has a delay of an order of MINUTES. This is like 600+ times longer.
And it is a real problem that arises when one wants to send s rover on Mars, or even to the Moon.

I won't be able to play. Communication is dead.

So, Imagine how gamers in the future can suffer from this.
Especially if one lives on a planet with low population, or even on an asteroid, one won't really be able to have a rich online life which we have now.
 And interplanetary bureaucracy, visas and travel costs... well, you can imagine these!

So, this is a game about helping unlucky guys and girls to be gaming stars they dream to be and to make a career in cybersports despite the void.
One seeks for gaming tournaments that will start shortly
One travels there,
One orbits as close as possible to have a good connection.
One does not crash/land to keep trouble away from passengers and oneself.
One does not disconnect till the tournament ends.
One gets rewarded with fuel.

Hope this is a better explanetion (if it is. i will change the style of future games tutorials and descriptions)

i tried to fix the reset issue in the new release here https://notabug.org/Houkime/SpacePing/releases
(for linux, win and mac but can't test mac exports, and web will not scale right if launched directly without a frame so not included)