Play space hodgepodge
SpacePing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the theme | #6 | 2.154 | 2.154 |
Originality | #7 | 2.462 | 2.462 |
Overall | #9 | 1.846 | 1.846 |
Visuals | #10 | 2.000 | 2.000 |
Gameplay | #10 | 1.769 | 1.769 |
Fun | #11 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hey I liked the whole explanation you gave for your game in one of the comments bellow. However, I was unable to play the game. I don't think I've quite gotten the hang of the mechanics. I also had troubel with the reset screen some times.
Good job on the "idea level", I really like all the thought process behind the game but I feel like the execution kind of let you down.
I found it difficult to communicate with the game. It was very meta. I like the creativity used.
Hello Houkime, basically I have not understood anything, I cannot find what the implementation of the theme is here, I also cannot understand what the game consists of, and to finish when you press the restart button, it doesn't work. I deleted a star vote from itch, it was a mistake with the game jam.
Hi!
Thanks for feedback.
Well, i have a long lasting trouble making games understandable, but let me practice a bit and take a different spin from what's in the description.
Imagine, you have a multiplayer game. Like, EmoteME!
When players connect to the game server on earth, they will have some signal delay between them and the server.
In practice, on Earth, it is usually somewhere on the scale of 20 -120 ms depending on where the player is.
Now, imagine I live on Mars and want to play EmoteME to rate it.
Mars is very far, and has a delay of an order of MINUTES. This is like 600+ times longer.
And it is a real problem that arises when one wants to send s rover on Mars, or even to the Moon.
I won't be able to play. Communication is dead.
So, Imagine how gamers in the future can suffer from this.
Especially if one lives on a planet with low population, or even on an asteroid, one won't really be able to have a rich online life which we have now.
And interplanetary bureaucracy, visas and travel costs... well, you can imagine these!
So, this is a game about helping unlucky guys and girls to be gaming stars they dream to be and to make a career in cybersports despite the void.
One seeks for gaming tournaments that will start shortly
One travels there,
One orbits as close as possible to have a good connection.
One does not crash/land to keep trouble away from passengers and oneself.
One does not disconnect till the tournament ends.
One gets rewarded with fuel.
Hope this is a better explanetion (if it is. i will change the style of future games tutorials and descriptions)
i tried to fix the reset issue in the new release here https://notabug.org/Houkime/SpacePing/releases
(for linux, win and mac but can't test mac exports, and web will not scale right if launched directly without a frame so not included)
I couldnt understand how to play yet. I read the instructions but couldnt move or do anything more than falling on the reset screen, sorry :(
i tried to fix the reset issue in the new release here https://notabug.org/Houkime/SpacePing/releases
(for linux, win and mac but can't test mac exports, and web will not scale right if launched directly without a frame so not included)
I also like the idea of the game, but found acceleration really, really, REALLY tricky to control. It was also tough for me to figure out what was going on quickly, but I got the hang of it. I also had issues where the reset screen will not reset. (using a mouse) - and LMB does successfully zoom out.
For a one day submission this is pretty dang good! Solid starting foundataion.
Hi, thanks for extra info on the problem (looking into it).
Made description more informative.
i tried to fix the reset issue in the new release here https://notabug.org/Houkime/SpacePing/releases
(for linux, win and mac but can't test mac exports, and web will not scale right if launched directly without a frame so not included)
Really cool idea and really good implementation. The only problems i've found have been:
-Reset screen doesn't allow me to reset the game.
-I felt like more feedback when doing the right things would have helped me a lot to get used to it.
Amazing work! :D
Hi. What method of input are you using (actual mouse, touchpad, touch screen ) and in which circumstances does this occur?
Are you able to zoom out with LMB?
i tried to fix the reset issue in the new release here https://notabug.org/Houkime/SpacePing/releases
(for linux, win and mac but can't test mac exports, and web will not scale right if launched directly without a frame so not included)