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This is a very cool concept. I think it would be nice to be able to target enemies so you can be strategic which ones you attack first. also having it so you can tell what the enemies do would be a nice quality of life thing. adding stuff like magic spell dice that could do aoe damage or burn damage or having dice and or enemies that do poison could add a lot of variety. I felt like when it came to building a "deck" you really just wanted big dice and a balance of them having options for kind of ply styles would be cool. maybe having relics or magic items that can make certain dice better or give you a special dice every turn would add a really cool element that i think the game is kinda missing. Also the crystal mechanic where the dice was only usable once the sides didnt seem enticing, when you could just pick solid dice that dont go away.  I hope that is good "criticism" if that helps cause ima fanboy about how cool it is now. SICK AWESOME ART love it has an old school feel. super cute frog dude. the heavy mechanic I thought was really creative. super fun and I would pay cash money for this as a full game. Great job! also sorry for the long comment XD

These are all great ideas i hope some of them could get implemented into the game!