Hey thanks! I never really realized until now that tiling up a few textures properly could make things a lot more look appealing to the eye. Other than that, some quality of life improvements were made in this version to the perspective-projection code along the y-axis of the screen.
I‘m currently in the process of migrating the project to a more “organized” and decoupled codebase. I will be dissecting it into 3 major modules–engine, game, and data. It should be complete soon, in the next version.