I like the skybox. Mouselook still not working while pressing "w" tho. Still, great progress, looks really cool.
An advanced ray-caster engine written in JavaScript from scratch, with zero dependencies · By
Hey thanks! I never really realized until now that tiling up a few textures properly could make things a lot more look appealing to the eye. Other than that, some quality of life improvements were made in this version to the perspective-projection code along the y-axis of the screen.
I‘m currently in the process of migrating the project to a more “organized” and decoupled codebase. I will be dissecting it into 3 major modules–engine, game, and data. It should be complete soon, in the next version.
Hey man, thanks for checking out! The thing with the mouselook is that the mouse-move + pointer-lock API is acting weird depending on the mouse/browser used. I am getting more accurate movement when testing on the Brave Browser and using my laptop’s trackpad. Bluetooth mice also do not work that great. Also, I would suggest disabling any browser extensions that might collide with mouse tracking. Those aside, you can always use the arrow keys for freelook and curving around corners.
Ok, thanks. I had a similar problem, but in my case the reading of mousespeed was just much lower when a key was pressed. It must have something to do with incorrect event handling across all browsers, albeit to a slightly different degree. So I just took that mousespeed and in case of keypress I would multiply it by four or so. It's still noticeable, but much less. In your case, where there comes zero response, I would guess you are using integers that got rounded to zero. In any case have a look at my third person camera script in the mini3Dsoundengine.js project. It replaces the built in camera script of the coppercube engine, but should work with anything js in essence. I think I specifically remarked that part, where I multiply the mouse speed depending on keypresses. Well, it's a hack ^^