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Definitely a cute idea! It felt a bit shallow, if I'm being frank, but perhaps this just isn't a genre I dip my feet into so often. - don't take that too harshly, it didn't need to be anything bombastic, but if you want more than slow-ramp-up flow, then perhaps consider adding a few more possible options. Perhaps a ball type that sums numbers together (modulo for >10, etc.), or one that allows for diagonals, or one that you can even store for later on the side, allowing for a bit more reserved player choice.

The sound effects were really fitting and quite nice, and the clarity of the game was exactly as it needed to be - nice job there as well!

I had an odd issue when trying the HTML version (which I attempted before the downloaded version); it seemed as though there were some odd offset between my mouse and the cursor in-game. They didn't line up, so I'd have to drag my mouse high on the screen and outside of the bounding box just to hit stuff in the middle of the actual screen.

This does have places it can go, and I think it's a neat concept.  

Thanks for your kind comments and feedback! I will definitely explore some of those additional mechanics to make it a little bit deeper, although as I started earlier I do not want it to be very complex.

Is it to much to ask if you can send me a GIF/video of the HTML5 issue you encountered, as well as your OS/browser data?

Thanks a lot.

I'm not sure how to send my browser data (or what exactly you mean by that - I'll be happy to if you elaborate!).

You can't see my mouse in any way of capturing my screen that I could think of so I'll just explain what I saw. The game acts completely normally until I scroll down, at which point the mouse seems to continue using some in-game-window-based origin or something. After scrolling down, there's a vertical offset to the mouse, causing me to need to move my mouse higher than is visually necessary for the text as it appears. For reference, my mouse is at the top of this screenshot, but the top button is selected. Here I try to mark around where my mouse was.