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Numerology's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #9 | 2.654 | 3.250 |
Visuals(Graphics) | #10 | 2.858 | 3.500 |
Audio | #12 | 2.654 | 3.250 |
Overall | #12 | 2.694 | 3.300 |
Fun | #14 | 2.654 | 3.250 |
Overall | #15 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://biyectivo.itch.io/numerology/devlog
Developer Feedback Questions
Engagement generation, score balancing/tweaking, additional features!
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Comments
Well well done, really polished at many points, probably try to find better colors for the numbers, which match the nice background. I also appreciate the scoreboard a lot
Thanks a lot for your comments!
Definitely a cute idea! It felt a bit shallow, if I'm being frank, but perhaps this just isn't a genre I dip my feet into so often. - don't take that too harshly, it didn't need to be anything bombastic, but if you want more than slow-ramp-up flow, then perhaps consider adding a few more possible options. Perhaps a ball type that sums numbers together (modulo for >10, etc.), or one that allows for diagonals, or one that you can even store for later on the side, allowing for a bit more reserved player choice.
The sound effects were really fitting and quite nice, and the clarity of the game was exactly as it needed to be - nice job there as well!
I had an odd issue when trying the HTML version (which I attempted before the downloaded version); it seemed as though there were some odd offset between my mouse and the cursor in-game. They didn't line up, so I'd have to drag my mouse high on the screen and outside of the bounding box just to hit stuff in the middle of the actual screen.
This does have places it can go, and I think it's a neat concept.
Thanks for your kind comments and feedback! I will definitely explore some of those additional mechanics to make it a little bit deeper, although as I started earlier I do not want it to be very complex.
Is it to much to ask if you can send me a GIF/video of the HTML5 issue you encountered, as well as your OS/browser data?
Thanks a lot.
I'm not sure how to send my browser data (or what exactly you mean by that - I'll be happy to if you elaborate!).
You can't see my mouse in any way of capturing my screen that I could think of so I'll just explain what I saw. The game acts completely normally until I scroll down, at which point the mouse seems to continue using some in-game-window-based origin or something. After scrolling down, there's a vertical offset to the mouse, causing me to need to move my mouse higher than is visually necessary for the text as it appears. For reference, my mouse is at the top of this screenshot, but the top button is selected. Here I try to mark around where my mouse was.
Neat concept, simple but fun, the choice between timed and number of moves for modes is a cool idea. There's some nice visual feedback when matching the numbers.
I do agree with the other comment about easily losing track of time, perhaps having a sound effect play when counting down the last ten seconds or so could increase the tension and alert the player.
Good stuff though.
Thanks for your kind comments and I agree on the sound effect idea. The timer at the top right is there, but does not currently alert you when there are a few seconds left.
If you don't mind me asking, is this something you would download and play on your mobile device, once it's a little more polished?
I mean frankly I don't play mobile games much if at all, the last one I played more than 20 minutes of was the mobile ports of Carnivores. But a more polished version of this game wouldn't be a bad option for killing time. I don't think of myself as being in the target audience for this game, but I still found it engaging.
Really liked the concept here, felt like an upgraded version of 2048 with some tetris vibes to it. Core idea is strong, and the feedback when two nines comes together really feels like you've hit a jackpot.
Also love the leaderboards and multiple modes, this game could definitely have an active community if enough people get on board.
Only issue I ran into (and it could be me not seeing it) was I did not have a sense of how much time I had left in timed mode, the game would just end when I was in a scoring sequence and I felt like if I had known how much time I had left I would've played it differently. Having some type of on screen notifier of remaining time would make it a better experience in my opinion.
Overall, really fun game, keep it up!
thank you so much for your kind feedback. I agree on the timer thing, the clock is ticking on the top right but your are focused on the game board so you don't have time to see it, so audible feedback is much better. Will implement for sure.
If you don't mind me asking, do you think this is a game you might download and play on your mobile phone, once it's more polished?
Yeah honestly I would 100% play a full version of this. I used to religiously play 2048 back in the day which feels like a poor mans version of this game. Really good concept and I'll definitely keep an eye on the project as it goes forward