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Thank you! I did plan for a lot more in-depth narrative stuff but I didn't have enough time to write it. I'd love to make a more polished version of this game with much more content someday. Stuff like... quest chains, character advancement, dungeons, in game calendar with holidays, combat abilities, inventory weight,  skill checks, points of interest, vehicles, art for monsters and cities. Delivering secret letters from powerful patrons. Delivering battle plans to the front line. Delivering invitations to events that can be attended. Maybe my scope was a bit ambitious for a one week jam lol. Sorry about the poor tutorialization, it doesn't sound like you missed any mechanics though.