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(+1)

The music evolving with new notes unlocked was really cool, and the song itself was a banger! The art style is amazing as well, the hearts and arrows look ripped right out of Paper Mario, it's wonderful. The projectile enemy's projectile was too hard to avoid considering I had no control of when the frog was jumping and the projectile was at a different rate than the jumps. This made me have to space my frog outside where the projectile despawned and hope my projectile could kill the enemy, and it felt more cheesy than intended. As others have mentioned, respawns where you unlock a new instrument would have been very nice, although the music definitely inspired me to finish the whole game. I would love to play more levels!

(+1)

I'm glad the musical progression was well received! And as someone who used to play a ton of Paper Mario, the aesthetic was quite the throwback. As for the enemy projectile, I will definitely see how I can change it so it doesn't feel cheesy (there's a whole cheese game for that!) and so it incorporates more unique mechanics to the game