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The menu is by far the best I've seen yet.  The Ui shows you put a lot of thought into it.  I liked the basic game mechanics and the reverse. I really liked how you put the reverse in as both an asset and a lability.  However, that was basically the only obstacle and I felt that the levels in-between adding things went on for a bit too long.  That having been said, I would have liked more levels and more obstacles to avoid and more levels where using multiple reverses was required.  Great entry though

On a personal note, I dislike games that force full screen without giving me options.  I play/work on a two monitor setup and it normally fullscreens to the monitor I don't want. But that's a very me specific issue ;).

(+1)

Thanks for the comment! I can understand the whole full screen thing, I'll take that into account in future. When it comes to the levels, I can understand that there weren't enough and the lack of diversity. I was thinking about that but I didn't have enough time left (or so I thought), I'll plan for many more levels next time! Thanks for mentioning the UI, I probably put a bit too much time into it that I could've put into the other things you mentioned. That seems to be about it! Thanks for playing!