After playing for a little bit, here are my thoughts:
- Woah. I love the presentation of this game. The writing of the intro and death messages was fun, and was tonally consistent with the music, gameplay, and character design. The visual effects are punchy and didn't make my computer chug too much haha. Cream of the crop for consistent presentation!
- However, I did encounter a few issues during gameplay. One time, I shot in the starting building and the bullet launched diagonally up when it bounced off a table on the top left. I was teleported outside of the map, couldn't get back in, and couldn't find a way to restart in-game... so I had to close the window and reopen! Another issue I encountered (not exactly sure what caused it) was the camera getting locked inside of the starting building. I think it may have had to do with how the camera follows the bullet, and the bullet went somewhere without giving camera control back.
- The main mechanic was super intriguing and I would definitely play a full version of a game that expands on the mechanic and level design presented here. One suggestion involves enemy health - I noticed some enemies took two hits while others took one, and assumed that every enemy had two health but by ricocheting the bullet right next to where they were standing, it collided twice, letting me K.O. faster - I thought this was an intentional design and felt it was really cool! Like a strategic element, almost. But it actually wasn't a mechanic and it seems like it was just an inconsistency? I'd love it if this were more intentional, it has so much potential for environment interaction (by that I mean encouraging players to ricochet bullets rather than just point and shoot)
- The music was really good but also really loud compared to the sounds that came before the gameplay loop? This could be fixed with a small settings menu :)
I really really like this idea, it feels like a prototype for something that could easily be much bigger.