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First, the game was well thought out and I really enjoyed the riddles.  I felt it fit in really well with the theme and art restrictions.


However, I have a few pet peeves.  First, the auto-full screen with no option to window it or not.  Of my two monitors, full screen tends to lock to which ever I don't want it to.  That's a me problem though.  The control scheme with the main menu was frustrating. I almost didn't play your game. I used the arrows to move up and down and then hit enter to get the about section. Nope returned me to the same screen.  Play? same thing. I used the mouse then in game, I hit enter again and it put me back to the title screen.  Enter should never be used as a back navigation.  That was beyond frustrating.  Subverting my expectations in the worst way.  

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Yeah, Thank you for your feedback, The auto-full screen is a problem for some, since I prefer it that way I didnt think about those who did not, thank you for reminding me that t may not be the best choice for all players. I also understand the problems with the main menu and the enter problems. I should have used a better way to deal with navigation so I understand your gripes with that. There is surprisingly a reason why why we made players restart the entire game, since we did not want players to simply press random buttons until they got the answer, we decided that having the game restart was the best option since it was a better way (in our opinion)  to prevent random key presses. I do realize there were better ways to deal with that, but it was the easiest  and most convenient way to deal with it in the time given for the game jam. Thank you so much for your feedback! I greatly appreciate criticisms and feedback because they will help me and my team improve as designers and developers!