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I really enjoyed this game! It does indeed give me that spectacle fighter vibe, a genre that I really enjoy. So nice job on capturing the essence with the cool combos, blocking, and healing mechanics! The game itself reminds me a lot of Devil May Cry, which is a good thing. I enjoyed how responsive and natural the AI felt, even though at times, it felt more overpowered than I would have liked. The character art and the look of the environments is really nice to look at.


The game itself could use more tweaks in terms of balance. I struggled a lot against the boss, and I kept dying again and again. Maybe you could have the first boss be somewhat easy and the second be a more difficult version of the first boss? In addition, the bars were somewhat unclear to me, I agree with another commenter that the bars could have been made more obvious (like health vs the recovery system bar being on the same side.)


Overall, I enjoyed the visuals and feel of the gameplay! Good job!

Thank you so much for playing and for the feedback! We wanted to capture the spirit of the games that inspired us (Dark Souls, Kingdom Hearts, Devil May Cry) which definitely resulted in a more difficult game ;^; . We've been talking about how we can tweak it to be more approachable to everyone if we continue in the future! We also agree that we should improve the visual language of the bars, health and our ramp-up mechanic can be unclear sometimes to someone just starting the game :0