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My overall thoughts and feelings

Gameplay - Gameplay wise, the controls are easy to use and are intuitive, however the combat of the game is quite difficult, even on the easiest difficulty. The only really difference I could tell was that the enemies attacked slightly slower than on higher difficulties, with the aim and movement being consistent. I also experienced quite an annoying bug, where I was pushed out of the map when it shrunk. I could understand this from a design point, due to the nature of battle royales, but when the player is not allowed to re enter the area, it feels more like a cheap loss and a real programming oversight.

Look and Sound - The music and sounds effects are quite relevant to the games style and suit the game extremely well. It helps to set a good vibe, however due to the way the sound is coded, while playing the game a lot of the sounds overlap. This can cause a quite uncomfortable setting and is extremely harsh on the ears, resulting in me muting the game to even play it 

Originality - The game is not really that original due to the sheer amount of battle royale games at the moment. Most games seem to have some kind of mode similar to this, so the game does not feel all that original 

Theme - In regards to following the theme of Tiny world, I wouldn't really say the game fully follows it. The only really link I can find is the fact that everything appears smaller than in other games

TL:DR - Game does not meet the theme, sounds are ok but the sheer amount of sounds played at one time can be quite hard on the ears, and the game is challenging, however the difficulty slider does not appear functional, other than a slight delay on the attacks

Thank you for the detailed feedback. There's already an update about pushing outside the walls, I made the dash pass through the walls so that players can re-enter and can dash pass through opponents, it will be more like a 'blink' than pushing itself. The update will be released after the game jam. About the overlapping sounds, I'm still thinking of a way on how can I optimize them.