It's a fun concept, has a lot of D&D vibes to it. I feel like I'm playing the start of what could develop into more complex RPG. Some of the encounters could use some balancing. On permadeath ran into a young dragon and adult dragon in about the first couple of minutes and died. I wish there was some more art to the game, I understand that may not be this teams forte which is understandable. Some more info on the heads up display would be nice, I wish I was aware of going into fights with one energy. An end condition of sorts would be really nice too. I understand if the game is supposed to be an endless loop but eventually I wish there were larger objectives to be completed. Overall, well done, it would be cool to see where this goes.