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Thanks! I noticed the web builds lose a lot of performance, and it's not the same for everyone.  On a native windows build I could get ~600 entities at 60fps but on the web, only ~120. I got some really weird performance results across devices. For example, my Chromebook could play the game, but my roommate's 2020 iPad could not despite being much more powerful. I wanted to see how far Godot HTML5 games could be pushed. And, for now, it seems things are not 100% stable. I was still pretty surprised how well it worked if you have a good CPU though. My pal has a 3080 and an i9, according to his analytics, it was quite a smooth experience lol. Sadly not everyone has that!