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Well done! Such a polished game!

The dented planet was so cool, and then how you introduced everything was unique and enjoyable :D

I really liked how you had a series of mechanics and implemented them one by one.

The game run fine for me in HTML, but then the first asteroids appeared and my machine couldn't handle it. Luckily you had a download link and I got to experience it all!

(+1)

Thanks! I noticed the web builds lose a lot of performance, and it's not the same for everyone.  On a native windows build I could get ~600 entities at 60fps but on the web, only ~120. I got some really weird performance results across devices. For example, my Chromebook could play the game, but my roommate's 2020 iPad could not despite being much more powerful. I wanted to see how far Godot HTML5 games could be pushed. And, for now, it seems things are not 100% stable. I was still pretty surprised how well it worked if you have a good CPU though. My pal has a 3080 and an i9, according to his analytics, it was quite a smooth experience lol. Sadly not everyone has that!