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A jam submission

Galactic Horizons: Planetary DefenseView game page

Dodge, mine, and blast your way to victory in this planetary twin-stick shooter
Submitted by Zacksly (@_Zacksly) — 3 hours, 8 minutes before the deadline
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Galactic Horizons: Planetary Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay: Did you enjoy playing the game?#24.0044.182
Look: Did the game's visuals look good? Did they fit the game?#34.2654.455
Theme: Did the game follow the theme?#33.5693.727
Overall#43.6733.836
Originality: Did the game stand out?#63.2203.364
Sound: Did the game have good music and sound effects? Did they fit the game?#73.3073.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice job! Really good feeling, and looking, and sounding game! 

Submitted

Well done! Such a polished game!

The dented planet was so cool, and then how you introduced everything was unique and enjoyable :D

I really liked how you had a series of mechanics and implemented them one by one.

The game run fine for me in HTML, but then the first asteroids appeared and my machine couldn't handle it. Luckily you had a download link and I got to experience it all!

Developer(+1)

Thanks! I noticed the web builds lose a lot of performance, and it's not the same for everyone.  On a native windows build I could get ~600 entities at 60fps but on the web, only ~120. I got some really weird performance results across devices. For example, my Chromebook could play the game, but my roommate's 2020 iPad could not despite being much more powerful. I wanted to see how far Godot HTML5 games could be pushed. And, for now, it seems things are not 100% stable. I was still pretty surprised how well it worked if you have a good CPU though. My pal has a 3080 and an i9, according to his analytics, it was quite a smooth experience lol. Sadly not everyone has that! 

Submitted

When I was able to play it, it was good. Did you export in GLES3? That has trouble on my computer for HTML exports, so I recommend switching to GLES2 if you didn't use it. Otherwise I'm not sure what was up with that. Overall, I did enjoy what I could see though, very pretty.

Developer

Nope, it's GLES2. If you are on a windows pc, you can also download it. Not sure what's going on. None of the people I had playtest it had any problems. The only platform that we found had problems was iOS. What platform are you on?

Developer

Here's the gotm.io link. It breaks the game though so don't use it. I'll put out an update to fix it post-jam. I found the solution after the jam ended
https://gotm.io/zacksly/galactic-horizons-planetary-defense

Submitted

Wow! Excellent execution! Just for being a picky... the sound loop it's very repetitive, and the spherical environment makes me feel dizzy. 

On the opposite termp: destructible items... I-M-P-R-E-S-S-I-V-E!

Developer

Thanks for playing! I knew the music was a little repetitive. That's why I put in the option on the main menu to turn off the music. I was going to add more tracks but I didn't want to make the game too large and increase loading times.  It's interesting that it made you dizzy though. I wonder if there's a way to mitigate that effect 🤔

Submitted

Very polished for a 10-day jam. I love the visual and gameplay of this game. But I experience audio glitches (like mine) when shooting/colliding with an asteroid. 

Developer(+1)

Thanks for playing! Audio experience varies from pc to pc due to performance differences, it's the nature of Godot HTML5 games. It used to be a lot worse. haha anyways, thanks for the feedback!