The visual and atmosphere is quite good, but lack of sound effect, music, and some visual effect in combat. 1 more thing you need to improve is movement speed, it too slow for me.
Viewing post in The Dreadful Dungeon of Danger and Disaster jam comments
Yeah, all victims of too little time and being a one-man team.
The movement rate is something that I would have liked spending more time tweaking, possibly adding a dash or similar. Movement is tied to the internal tick/round system, like a rogue-like, and in the current implementation, it’s a trade-off between actions (attacks) happening too fast, or movement is slow. After the jam I might revisit that, possibly making the grid movement “softer” (while still on a grid), so it feels more responsive.
I also really wanted to add more SFX in general, e.g. attacking, getting hurt, movement, crackle from the torch/campfire, etc. It would be really cool to hear the monsters moving around in the dark. High on my list for possible post-jam improvements is adding more audio-visual cues to combat, especially when getting attacked from the sides and back.