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A jam submission

The Dreadful Dungeon of Danger and DisasterView game page

My game entry to the Dungeon Crawler Jam 2021
Submitted by Huyderman (@huyderman) — 2 hours, 39 minutes before the deadline
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The Dreadful Dungeon of Danger and Disaster's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics - Is the game aesthetically pleasing?#333.4623.462
Gameplay - How fun is it to play?#462.6922.692
Technical - Is there a technical achievement​ behind the making of this game?#562.3852.385
Overall#592.4152.415
Audio - Does the game have nice sfx and music?#701.6151.615
Originality - Does the game innovate or try something new?#721.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Didn't have my gamepad handy to try it properly so hard to leave a rating but will say that I thought the visuals were really nice and the HUD was also nicely done. Interested to see how this one could develop further after the jam period, especially if the procedural dungeons get in!

Submitted(+1)

i'm glad it worked with gamepad.

and it looked pretty nice.

Submitted(+1)

Nice presentation, other people have already mentioned controls.  Combat feels good, but player damage should have some feedback. Well done!

Submitted(+1)

The graphics look fine, but the game itself feels unresponsive, and the lack of sound only makes it worse.

Developer

In retrospect, I realize that if I’d had time to implement weapon cooldowns as planned, a lot of the pacing issues with combat vs. movement would have been easier to solve. I could simply have lowered the time per tick to make movement smoother and more responsive, while also avoiding combat becoming too frantic by having weapon cooldowns over several ticks.

HostSubmitted(+1)

I really like the visuals, and the combat system is nice but needs a little bit more complexity. The movement didn't sit right with me. It needs to be faster and smoother. Still, it's a good looking dungeon crawler with loads of potential :)

Submitted(+1)

Atmospheric game. Really, shades makes it good. I dont get how combat goes. I just rapidly pressing 1-4, like a maniac. Also,  need more stuff to make this game great :) I'll follow you, 

Developer(+1)

Unfortunately, button-mashing is pretty much it for now for combat. I was planning to introduce cooldown for attacks, and things like different weapons, consumables and special abilities to make it more interesting and bigger differences between the characters.

Submitted(+2)

The visual and atmosphere is quite good, but lack of sound effect, music, and some visual effect in combat. 1 more thing you need to improve is movement speed, it too slow for me. 

Developer

Yeah, all victims of too little time and being a one-man team.

The movement rate is something that I would have liked spending more time tweaking, possibly adding a dash or similar. Movement is tied to the internal tick/round system, like a rogue-like, and in the current implementation, it’s a trade-off between actions (attacks) happening too fast, or movement is slow. After the jam I might revisit that, possibly making the grid movement “softer” (while still on a grid), so it feels more responsive.

I also really wanted to add more SFX in general, e.g. attacking, getting hurt, movement, crackle from the torch/campfire, etc. It would be really cool to hear the monsters moving around in the dark. High on my list for possible post-jam improvements is adding more audio-visual cues to combat, especially when getting attacked from the sides and back.