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(2 edits)

Hi!  I would really love to try out the game,  but there seems to be an error and the game crashes after loading goes to 100%. The error message says: "An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.

 in "room15.asc", line 60 

Error: Error running function 'room_AfterFadeln'

Error: Null pointer referenced." 

I wonder if it's a bug that your side can fix?  

Update: I have redownloaded the file and still the problem persists. I'm using Windows 10, x64, and I've whitelisted the game in antivirus softwares. I also saw that another person had the same problem: changed the digital  sound to "Default Waveout Device", and still it's not working...

 

(+1)

Hi, I'm really sorry to hear that. If you've whitelisted the executable and tried all the different sound output options (not just Default Waveout Device), there really is nothing else I can do on my end. It might be a conflict between your sound card and AGS, but those steps have always solved the issue so far, so it seems to be dependent on some people's systems. Apologies :(

(+1)

I see, that's alright. I'll just try playing it through a different system. Thanks for the amazing game, Laura! 

(+2)

Download the ScummVM nightly build. I tested the first chapter and it worked fine.

It's really weird that it works through ScummVM and not natively, but thanks for the tip!

Hi Laura, I wasn't the original commenter, but I think the reason is ScummVM bypasses the aging Allegro library. This will probably be fixed in AGS 3.6 since that replaces Allegro with SDL2.

That makes sense. Really looking forward to AGS 3.6 being a bit more stable and being able to leave Allegro behind.