Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

In retrospect, I realize that if I’d had time to implement weapon cooldowns as planned, a lot of the pacing issues with combat vs. movement would have been easier to solve. I could simply have lowered the time per tick to make movement smoother and more responsive, while also avoiding combat becoming too frantic by having weapon cooldowns over several ticks.