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incredible work so far. the way the campfire scene is implemented is perfect. it was astonishing to see. even though influences show through, i love that it's quite idiosyncratic. been following on twitter and was surprised to see a demo!

feedback: -the mouse cursor would appear on the menu option when i'm using the controller, and it often hovered over 'yes' while i could also 'hover' over 'no' with gamepad. maybe the mouse can be disabled until it's being used. -mapping the 'quit to main menu' button to B (xbox) is a strange choice, but i assume it's going to be a menu? -i really wanted to hug/kiss the big skeleton. :OP

thank you for this amazing experience.

(+1)

Great feedback and I appreciate you took the time to tell me. I made myself a few tasks to approach those things in the future.

Also, it's important for me to know your feelings towards the messenger. I'll take that down in my notes.

And I'm really happy that you had a good experience with the demo. It's encouraging to hear :)