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Thanks for the review! I was inspired by the gameboy and created a custom Unity shader graph during the jam. Unfortunately unity build broke the ordering of some object injection hence the lack of combat, was fine in dev though, fixed the build issue 30m after jam end unfortunately though. Funny you mention the sluggish movement, as earlier today I quadrupled the speed and it feels much snappier. Will apply some updates and see where I can take it. Look forward to trying out your game too.