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Dragon's Belly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #32 | 3.467 | 3.467 |
Technical - Is there a technical achievement behind the making of this game? | #65 | 2.200 | 2.200 |
Overall | #74 | 2.067 | 2.067 |
Originality - Does the game innovate or try something new? | #75 | 1.867 | 1.867 |
Audio - Does the game have nice sfx and music? | #76 | 1.200 | 1.200 |
Gameplay - How fun is it to play? | #78 | 1.600 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Visuals are pretty dope, but it seems there's not much else to do. Will try it after the jam again, once combat is in.
Thanks for the review! Yeah unity build broke right on the deadline hence the missing combat :). I'll put out an update after the jam. Look forward to trying your game.
combat was broken, so i dont see that it meets the jam requirements.
that said, those dwarf people sure are menacing with how they stare at you. very disconcerting.
Thanks for the review! Yeah unity build broke right on the deadline hence the missing combat :). I'll put out an update after the jam. I enjoyed playing freebooter, very addicting.
Hard to comment given the games current state, but I will say that from a visual standpoint this really caught my eye. I might consider speeding up the walk animation to be more in line with the turn, the walk feels a bit sluggish in comparison. Very pretty, hope you end up patching further in the future :)
Thanks for the review! I was inspired by the gameboy and created a custom Unity shader graph during the jam. Unfortunately unity build broke the ordering of some object injection hence the lack of combat, was fine in dev though, fixed the build issue 30m after jam end unfortunately though. Funny you mention the sluggish movement, as earlier today I quadrupled the speed and it feels much snappier. Will apply some updates and see where I can take it. Look forward to trying out your game too.
Very cool visual style. Would be interested to see any updates you made to the gameplay post-voting.
Thanks for the review! For the visuals I was inspired by the gameboy and created a custom Unity shader graph during the jam to handle gradient palette swapping. I am thinking of adding more interesting gameplay/combat in a future update after the jam :). Look forward to trying your game out.
Looks interesting, but lacks the sound and the gameplay is neither fun nor special.
Thanks for the review! I am thinking of adding more interesting gameplay/combat in a future update after the jam :). Look forward to trying your game out.
Do it.
I managed to submit, but my combat system fails to initialise at all in build, perfect and working in dev though (unity), shame. I shall keep it up as you may enjoy ambling around the maze, albeit as a rather hungry dragon with no ability to eat dorves. :)