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Drominus

23
Posts
14
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19
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A member registered Dec 19, 2019 · View creator page →

Creator of

Recent community posts

Nookrium on youtube played your game, thought you might enjoy :) (time linked live stream):

fun!

fun roguelike, nice music

Fascinating visual style, a real work of art. Combat is quite interesting and I got smoked by that guy that made the eye red.

I used bgb emulator and it ran perfectly. Combat was fun. Love the gameboy graphics of course. Would be nice with a nice music track. Really impressive, make more!

The combat system is awesome in this, I loved the feel of trying to combo pages and juggling sanity. Great theme. Audio stopped randomly though, web player issue? not sure. This combat system fits in with the theme rather well, and I'm really glad I played it to experience something new. You should definitely consider taking this project further, huge potential there.

An interesting game concept, a dungeon crawler where you crawl, made me chuckle. Felt very unique to me. Liked the graphics. Audio glitched for me a bit, might have been due to the web player? not sure. Very impressive overall.

Very impressed by this one. Enjoyable gameplay. Love the art style. Enjoyed the audio. Nice that you have managed to get party combat, a minimap, keys, doors.

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Thanks! Issue was caused by object creation order, which is handled slightly differently in a Unity build (not quite sure why). Changed dungeon generator to "Awake" instead of "Start" to ensure the correct order.

Thanks for the review! Yeah unity build broke right on the deadline hence the missing combat :). I'll put out an update after the jam. Look forward to trying your game.

Thanks for the review! Yeah unity build broke right on the deadline hence the missing combat :). I'll put out an update after the jam. I enjoyed playing freebooter, very addicting.

Thanks for the review! I was inspired by the gameboy and created a custom Unity shader graph during the jam. Unfortunately unity build broke the ordering of some object injection hence the lack of combat, was fine in dev though, fixed the build issue 30m after jam end unfortunately though. Funny you mention the sluggish movement, as earlier today I quadrupled the speed and it feels much snappier. Will apply some updates and see where I can take it. Look forward to trying out your game too.

Loved the combat/gameplay, quite addictive. Nice aesthetic. Audio is fine. I think the card combat made it more innovative. Technical work here is quite impressive and where it really shines, the fact that you managed to get an inventory system, automapper, unique combat and a relatively well balanced feel all working together is impressive.

Interesting game! Camera/movement could be iterated on. I like the walls, overall aesthetic and the UI. The automapper is very handy and a nice technical achievement. Definitely worth updating after the jam.

The start was fun! but then became repetitive. I would've liked either full regen after combat or limited heals, as I was able to spam the TAB for 1 energy, then spam the H key to get max HP after every encounter. The graphics and audio fit the theme. The technical of 6dof movement is where this really shines though. Good concept that should be investigated more.

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Thanks for the review! For the visuals I was inspired by the gameboy and created a custom Unity shader graph during the jam to handle gradient palette swapping. I am thinking of adding more interesting gameplay/combat in a future update after the jam :). Look forward to trying your game out.

Thanks for the review! I am thinking of adding more interesting gameplay/combat in a future update after the jam :). Look forward to trying your game out.

It's simple but it works. I found it a bit hard to navigate because the wall textures. I was impressed that you managed to implement an inventory system, good job.

I enjoyed this game. Looks great with nice feedback. Audio really fits the theme. I felt that rock paper scissors gun was quite unique for the genre. Bugs in combat though, one is that you can spam revolver and hammer out crits. I actually enjoyed that though, is it a feature/bug? :)

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(Issues now fixed, old post) I managed to submit, but my combat system fails to initialise at all in build, perfect and working in dev though (see video), shame. I shall keep it up as you may enjoy ambling around the maze, albeit as a rather hungry dragon with no ability to eat dorves. :)

(1 edit)

I managed to submit, but my combat system fails to initialise at all in build, perfect in dev though (unity), shame. EDIT: I have fixed the issue with the build, will update submission if allowed.

(5 edits)

I managed to submit, but my combat system fails to initialise at all in build, perfect and working in dev though (unity), shame. I shall keep it up as you may enjoy ambling around the maze, albeit as a rather hungry dragon with no ability to eat dorves. :)

Nice pixel art and music, has a horror game vibe to it.