Nookrium on youtube played your game, thought you might enjoy :) (time linked live stream):
Drominus
Creator of
Recent community posts
The combat system is awesome in this, I loved the feel of trying to combo pages and juggling sanity. Great theme. Audio stopped randomly though, web player issue? not sure. This combat system fits in with the theme rather well, and I'm really glad I played it to experience something new. You should definitely consider taking this project further, huge potential there.
Thanks for the review! I was inspired by the gameboy and created a custom Unity shader graph during the jam. Unfortunately unity build broke the ordering of some object injection hence the lack of combat, was fine in dev though, fixed the build issue 30m after jam end unfortunately though. Funny you mention the sluggish movement, as earlier today I quadrupled the speed and it feels much snappier. Will apply some updates and see where I can take it. Look forward to trying out your game too.
Loved the combat/gameplay, quite addictive. Nice aesthetic. Audio is fine. I think the card combat made it more innovative. Technical work here is quite impressive and where it really shines, the fact that you managed to get an inventory system, automapper, unique combat and a relatively well balanced feel all working together is impressive.
The start was fun! but then became repetitive. I would've liked either full regen after combat or limited heals, as I was able to spam the TAB for 1 energy, then spam the H key to get max HP after every encounter. The graphics and audio fit the theme. The technical of 6dof movement is where this really shines though. Good concept that should be investigated more.