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(+2)

How would I use these in Unity? Great job btw!

(+2)

Hello! Thank you for your feedback!

To use these on Unity, you just need to import the FBX files(or the entire folder, it will make things easier), then click on the model you want to use and on it's Inspector click on "Materials" and then click on "Extract Materials..." and choose where do you want to extract the material inside your project folder.

Select the material you extracted and on it's Inspector you need to change the Rendering Mode to "Cutout", and then you can drag the correspondent PNG texture(it has the same name of the FBX model) to the material Albedo, change the Alpha Cutoff to 0.1 and disable Specular Highlights and Reflections.

Now click on the PNG texture and on it's Inspector you just need to enable "Alpha is Transparency" and disable "Generate Mip Maps", also change "Filter Mode" to "Point (no filter)". This will make the texture look pixelated instead of the blurry standard.

I hope I made everything clear and it works great for you! :)

(+2)

Thanks for the reply!

I kinda got it to work but I think the material inspector is different for me since I can't see the rendering mode or alpha cutoff option, the reason for this might be that I'm using the URP, instead of the normal pipeline. This might also be the reason that I only can see the inside textures of the trunk and the leaves kinda look weird. But I'm not quite sure because I'm just a beginner at this kind of stuff haha.

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I'm not familiar with how URP works, but you need to basically disable texture filterings to make it look like the screenshots.
And the problem with the trunk, that's the issue I mentioned, you just need to download the pack again because I fixed it yesterday, I acidentally left the normals facing the opposite side, but now its facing the right way.

If you need more assistance feel free to ask ;)

Deleted 1 year ago
(+1)

I agree, in fact I plan to make some tutorial videos about it, covering multiple engines, it can be confusing if you're not used to import stuff.

On a side note, I suggest you download it again, I've just updated it because there were some bugs on the older version.

(+1)

Just a heads up, when these are imported into Unity they’re defaulted to 100 units on the X Y and Z, to fix this, apply your scales in Blender (select all objects, press CMD/Ctrl+A and apply scale and rotation) then when you export the FBX check the Apply Transform option

Oh thank you for the advice, I didn't realized the defalult was that big, I appreciate your attention, probably I will update it soon.
I applied scale on all the models with Ctrl+A, just didn't applied it on import.
Thank you for letting me know!

No worries man, I know how to do it so I fixed my version, but you might get a few people complaining about it… Even though it’s free, you know what people are like!!

Yeah you're right, but despite being free, I would hate to know somebody had a hard time working with my models, its better to keep everything working as it's supposed to, I will update this when I can.