That was fun. Using UI-Elements as booster items to control movement is pretty neat although I never needed the weird yellow one. I think the idea has a lot of potential and you got a lot of work done in the given time.
For some reason the drag and drop doesn't always work - don't really know what's going on there. I think the robot is a little too fast and random - I just put the jump pads around the area and hope for the best. "Hoping for the best" doesn't quite fit the puzzle-like set-up of the game...
I think you'd have to commit to a smoother platformer-experience or a slower puzzle approach. Both together kinda feel weird.
Still really enjoyed the experience - great entry!