Good shit. Would be nice to have the camera rotated with IJKL, as in the Dark Souls control scheme when using the keyboard, but I had a controller so it's fine. In general, it felt pretty solid mechanically and visually. Having sounds would probably triple the enjoyment. Found myself using the charged attacks 80% of the time, might want to reconsider their balance. Then again, missing a charged attack does have a huge penalty in delay, making it not worth it for non 1v1 fights, so it might be ok. The game heat up the laptop quite a bit, but I guess it's normal for the fancy 3D visuals. Charged hammer chains make 1v1 very easy.
Viewing post in Ghost Knight Victis - AGDG Demo Day 17 jam comments
Thanks for trying it out! You can actually use the numpad for rotating the camera: numpad 8, 4, 5, 6 for camera, and 1, 2, 3 for attacks (I assigned those more for debugging), but I guess it wouldn't hurt to add IJKL too (as some people use keyboards that have no numpad).
I had been thinking about that, regarding charged attacks being too powerful. I'm hoping more variety in enemy types will offset that (a ranged attacker would easily disrupt your charging). We'll see as I implement more stuff in the future.