Hi christ59,
Thanks for the feedback.
>On the Quest 2 v26, the swords are always upside down in the hand.
I think it may be related to the sword grab pose. This sword is placed in your shoulders, so to grab it "upside", you need to put the hand with the thumg finger pointing down. So you must grab the sword from the shoulder like ninjas in the movies.
I would like to keep the grab inversed or reversed from the shoulder, but maybe I will add a samurai configuration to get it from the hips that would be simpler, because I think the fact that the sword is in the shoulder as defined in the weaponry diagram before the stages can be misunderstood. Maybe I should extend a little the video tutorial to show better the hand while grabbing and use both grabs from the shoulder, and not only get the sword and later change it in midair.
>The shots of the enemies have the same color as the scenery (blue), difficult to see them well.
I have been thinking about it and I decided to make all the flying and biped enemies blue bullets red. I think I will make the change for the Slash Update.
>Is the game optimized for the Quest 2?
It is, it should be running at 70-72 fps constantly attenting to my debugs and the metrics available in the App Lab. Did you see something strange? Actually I try to set the experiences as far as I can but "smooth" enough to work correctly on Quest 1 too.
Thank you again for your feedback! Please, confirm the sword grab was related to the grab position as I think.
Also, let me give you one more advance of the new update. There are lots of stages, and with the next update there will be fast missions that are more hack and slash like, so I'm working on a new menu and a lock system to improve the stage evolving feeling.
Now I will be able to extend the game so much as I want.
After the update slash, there will be a main zone where people can decide to go for a shooting experience starting in Blast Sirious, or direct fast combat taking the Stellar Slash way.
Thank you again for the feedback!