Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hello, I’m glad you’re happy with the asset.

So I couldn’t figure out why is the first issue happening to you but try setting oMenu.menu_option to 0. For instance, in another object’s create event which gets created later. It’s not an elegant solution but I think it’ll work.

So the menu doesn’t work with mouse control, and it would be hard to implement it but if you really need it I can add it in the next update.

And the bottom left thing is a bug so I released a patch for it, so download it and adjust the menu_pos x and y in the look struct in oMenu.

I hope it helpes.

Hello, firstly your assets helped me to save a lot of time thanks.

On the question of control jumping to the second item can be a problem in my control too, I will test on other controls. But you are bound by the solution.

The question of the mouse is not necessary, and that for some types of games this may be interrelated.

About x-axis alignment thanks!

I would have some suggestions if you don't mind, these are things that I can implement here in the company. But perhaps for someone with less experience you may have a little difficulty.

They would be:

- Be able to pass a parameter to the main menu to load only as text without having the rectangle around it.

- On the button, you have the option of passing a sprite to use as a 9slice, instead just draw the rectangle of the button.

- On the slider you can use a sprite on the balls that you modify.

- In the input controls, we have the check and the pressed, in some cases we may want to use the released.

Remembering are suggestions.

Okay, I’ll consider them.