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A member registered Feb 25, 2017 · View creator page →

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Nice!

Nice

Recommend, simple incredible work.

I downloaded it only a few days ago, so I will be checking again if the version I am using is more current or not.

Hello  Milian, 

We are using the menu in our internal project and it has been very productive to use.

But we have run into a problem in the pause menu, the options, set to undefined, although invisible, are still selectable.


Can you help me with how to solve this? 

They would be:

- Be able to pass a parameter to the main menu to load only as text without having the rectangle around it.

- On the button, you have the option of passing a sprite to use as a 9slice, instead just draw the rectangle of the button.

- On the slider you can use a sprite on the balls that you modify.

- In the input controls, we have the check and the pressed, in some cases we may want to use the released.

Remembering are suggestions.

I would have some suggestions if you don't mind, these are things that I can implement here in the company. But perhaps for someone with less experience you may have a little difficulty.

Hello, firstly your assets helped me to save a lot of time thanks.

On the question of control jumping to the second item can be a problem in my control too, I will test on other controls. But you are bound by the solution.

The question of the mouse is not necessary, and that for some types of games this may be interrelated.

About x-axis alignment thanks!

I am also having trouble getting the menu aligned to the bottom left, as an example.

Hello milan, how are you? I bought the asset here and it is very complete.

I had two difficulties.

First that for some reason every time I start the menu with the control on it jumps to the second menu item.

Second, I would like to make the menu work with the mous as well.

<3

Gerador de GIFs de Futurama? Shut up and take my money! - Meio Bit

orguene1 Unity!

Awesome!

Cool!