Thanks for the feedback; we really appreciate you taking the time to play the game.
Could you elaborate on what was confusing about the movement and camera mechanics? Or how it could be improved? We used the default third person mechanics built into Unreal, and we're just not sure exactly where we can improve.
It would be great if you could try the Build 07 release and see if the movement is better; the camera was unchanged though. You can skip the intro with the E key (just wasn't presented to the user) or the left button on the gamepad (X on an Xbox controller).
Thanks again for the feedback!