Hello!
So, I'd say the game is so-so. Not so nice, not so bad.
Let me explain. I was quite surprised of the pixel movement and the combat system. It is pretty nice, but pretty buggy too. Sometimes you walk on drops but you don't reach them, so that slime hurts you because you took risks to take it, but it was useless, and then it disappears. It's quite frustrating, honestly.
Some enemies were attacking me from really far away (two-three blocks ahead, I don't know why), and I lost some parts of my life because of that. So, hey, nice, you can drop healing items! Erm, I probably were lucky, as they are really rare. And I'd rather see a system were only drops would heal you, but they'd be dropped a bit more than this save & heal points. Like, why? You lose all the fear of game-over, as they are unlimited. Just farm in front of the shop and that's okay.
Oh, and that leads me to two other points. First, why would you have save points into shops but not before bosses? Like, I agree some RPG system can be modified, but they have to be modified wisely. I do not say I would say it wisely, but saving points often say "Be careful! something may happen in the next few minutes!". Second, errmmm, bashing, again and again, for only little parts of stuff that aren't that useful. Like, attack speed boost: I farmed like 5-7 minutes for that, and why? It just doubles my attack rate, but the default rate was sufficient enough. And items are way too expensive to start. Maybe having a "level boost system" where you can upgrade all caracteristics a little bit at the beginning, then if you want a real upgrade, you'll need to save more money, or wait for late game? I admit I've been bored too fast because I didn't see the point of fighting.
Talking about combat, why do these monsters pop from nowhere? I hope it is explained in the story, as I didn't see why they would pop like that. But okay, that's not much of a problem. Though they spawn way too randomly. I like randomness, but it sometimes messes with the systems. Like, I've waited like 1 minute to encounter monsters, then the minute after I was surrounded by 15 enemies. Ugh, not something I enjoyed much.
Then, that speed... wait, you cannot dash, you should've removed the "always dash" option. It may be just me, but I've been frustrated to realize you cannot move faster, unless you pick-up that speed bonus. No, I do not want to drive a formula 1, I just want to dash. It's way too fast for me, I need to control my character, not suffer its movement. Okay, I won't pick it up anymore, let's be slow but control our char. Wait, what did I say? Not picking it up? It was without counting on these bugged monsters... yaaaay! I hide that perfect speed power-up! Nooooo why would you do that to me.
Though I must admit the game wasn't that bad. I enjoy finishing on a great point, so let me tell why I played 54 minutes.
I enjoyed the bashing a bit: I like farming monsters, but for a few minutes, I won't spend hours on that. And the game seems to lose the dynamic it could have gotten because of that: it mainly is bashing monsters to have a proper stuff.
Fights were actually fun, even though bugged: I enjoyed the multiple attacks, I enjoyed the "not so fast" monsters that won't let me one-shot them. Though I did not enjoy the lack of ability to aim at the monsters. The way you have to shoot at them is pretty weird and not that fun. A bit of strategy would be nice, too, even though I'm very bad at strategy: it was just run and shoot, and I hate running away. After all, I'm a f***ing badass angel that sends souls to somewhere I don't really know where.
So, I guess the game deserves a not-so-bad 5.5/10. It is pretty decent, though it could be exploited a bit better than it currently is.