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Hi raulboo, I like the cute vibe of the game! I think the player bird is a little hard to see and control tbh. I think I understood what you wanted to do with the wings - kinda like a gliding mechanic, but right now it feels like he's rocketing downwards and is a little difficult to steer.

I also agree with bobfox about the art, nothing much I can add there. That being said, I'm not a big platformers fan and the best thing I would suggest about design is play games with the gliding mechanic. I think King's Bird is a good example. But I'm sure you can find a lot more!

It takes a while to nail a good mechanic, but keep at it! I wish you all the best!

Thank you for your feedback! ^^

I'll be iterating some more on the flight mechanic, it does need some polish. I really should check out The King's Bird again, had played in the past, but I wanted to do something different in this one, exploring gravity and momentuum instead of a slower gliding. It's a good point of reference though, and I might look onto more games that implement flight, even though I have found few that try to do something similar ^^;.

Thanks again <3