Thank you! I have yet to organize the page and add some more information, but I'm glad I could submit this, I'm proud of what I accomplished and I hope this music can be of use to someone else 💖
naramel
Creator of
Recent community posts
Hey! You have a pretty cool and useful tool right here 🌟Thank you so much!!
One thing I'd request tho: being able to transpose octaves in each track
Cause I'm using bass notes that go below C2 (Pico-8's C0), and they underflow back to the top (so there are high notes instead of the low ones!).
So it'd be pretty useful, if it isn't too hard, to make it possible to transpose the tracks 1 or 2 octaves up/down (just so I can adjust it properly in the p8 editor later~)
Cheers :3 🌻
Just my favorite game of the jam so far, you guys really outdid yourselves in this short period 🌟🌺
The rpg maker vibes from the game really take me back. The art and vibes remind me a bit of LISA, Earthbound and Undertale. Very nostalgic stuff.
I missed those item-exchanging puzzle mechanics, talking to NPCs and trying to figure out what they want and how to solve a problem or finding stuff in random ass places xD
And the most precious thing for me in a game - it made me laugh all the way! I love the characters and the scenarios, too funny!! The writing is great!!
Also, I died when the concierge killed me XD
Gonna take this game as inspiration for next jams, really enjoy those silly vibes
Congratulations 🌟
Yooo I really like this game :3
The simple and polished graphics really fit the deal, and when the plant BLOOMS! Woah, I really want the pico8 code for that effect lmao
The snake-like puzzles are challenging (and can be frustrating at times x3), the puzzle design is well strcutured and follows a nice learning curve - just a solid enjoyable game :3
Congratulations on your entry~ 🌻✨
I'm pretty confused about the judging process, as I'm used to ones with peer judging, and I'm not familiar with twitch streams.
I'm not sure if part of the jam experience is to activelly encourage all of the streamers to play your game, or will my game be played and judged regardless? How does participating on the streams affect your results? Does more judges rating = more score?
Do I have to watch all streamers at all times? I don't know if my game has appeared in one of the streams (but since it has 0 ratings, I suppose it hasn't), but what if I miss my game being played?
Maybe I missed a memo? It seems like it's something that is already going on but I was caught out-of-the-loop x.x
I appreciate if someone can explain this to me :3 🌻
Aww, what an adorable game! >w<
The handdrawn style really stands out!~ The weasel animations are so cute, and even the break animation is there!
The platforming mechanics have a lot of potential, it feels smooth and neat, specially with the animations. I didn't understand how the network mechanic works, though.
The ending with the butterflies 💖🌻
You did a good job! Congrats :3
All of the games are special in their own way :3
So far, the games that caught my attention (and weren't posted here) are:
Green Top - A cute 2d puzzle platformer in a devastated world
https://itch.io/jam/pirate/rate/2492649
Misery Hotel - A hecking funni RPG about spreading joy in a hotel
https://itch.io/jam/pirate/rate/2487295
Also, if you'd care to take a peek at my entry, I'd be really happy :3
This is my entry, BLOOM: https://itch.io/jam/pirate/rate/2492921
If I find more games that stood out in my experience I'll let you know ^^
Lovely game with lovely graphics! I love the animations and the silly little walk of the characters hehehe
Interesting gameplay where you're constantly trying to pay off your debt as soon as possible while owning a shop and selling to customers in the greediest way possible x3
I like the resource collecting and management vibes it has as well. Really well polished UI too!
Overall, congratulations on making it! Be proud of your great work 🌺 :3
Won me in the art already! It's so cuuuuute. 🌻💕
From the background, to the tilesets, to the cute robot, the pixel art is very polished and contributes to the atmosphere of a desolate land.
The gameplay is pretty nice and it shows up in different scenarios in the different levels. Changing the level as you go is always a cool mechanic :3
My only complaint is that it's quite easy to softlock yourself ;w; and I felt that some sound effects for fire, water, jumping, strolling would add some extra juice 💖
You two did a great job!~ Keep it up ^w^ 💖
I like the concept! Makes for a fun experience to manage how the enemies attack you but also destroy the path you painted. The levels are well-crafted, but can get difficult very fast. Overall, I enjoyed the cute vibes and I can see your great effort in crafting this game. Well done on making it~ 🌻✨
Hey! I tried playing your game on browser, but the following error occured:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Ah it works now! Ok so a few things that could use some polish.
I think I've already said this before, but this will add a lot to the aethetic of the game: variation. Since the game is inspired by Pokémon, I'll take it as an example. Imagine Pewter City from the original Pokémon Red and Blue (not the remakes). Now imagine Viridian Forest, or Cerulean City, or Mt. Moon. Even though that game relied on 1-bit graphics, it was able to use it to make highly memorable places, such that just looking at the layout of those places is an orientation compass for the player, the player can recognize where they are instantly. The general shape of these places, the layout, the style of the buildings, the props, the trees, the NPCs, and the ground tiles all variated from one place to the other, and worked together to building a memorable location. Pedro Medeiros, one of the artists for Celeste, talked about how they were finding the levels too repetitive and uninteresting in the visual sense. To solve that, they created a lot of "decals", which were basically a lot of useless background props, like torches, stop signs, broken huts, and whatnot, and those gave the levels very distinct personalities. If you're able to, if that won't be too much deviation from your focus on the moment, I'd love to see more variation on that and, a bit more polish on the ground tiles maybe.
In that sense, the music could use a bit more of variation too. I like the instruments and the general feel of it, maybe it was just me but the rhythm feel a bit off. But what's lacking really is a bit of variation on the music loop, maybe make it longer, with more sections, maybe make it so the music changes from town to town. It would be a great addition to the game!
For bugs, even though I choosed fire, I could only use water moves on the battle. I felt that the Wave attack was too op, and I was kinda confused about the difference between each attack, maybe there could be a tutorial or some help box explaining what each attack does. The dialogue also broke when the battle ended. I found a bug too where I spoke to Sensei Lin before Peter when I arrived at the new town, and that kinda broke the progression.
Last thing, though it's more of a question than anything: have you considered using or at least prototyping your game in RPG Maker? It seems the game you're trying to make would be way easier to do in that engine than in Unity, since it's got all the tools for making a Pokémon-esque RPG, like isometric view, turn-based battlingmechanics, XP and leveling... Maybe you just feel comfortable using unity and that's fine, but you should take a look on that too, because the particularities of that engine might allow you to focus on the parts you really wanna work on in your game (which, if I'm not mistaken, is the story) and get through everything faster.
I think that's about it. Cheers, love to see your progress ^^
Hi kristiangitar! I'm a big pokemon fan, and I liked the idea to mix it with a medieval-like theme. ^^
I agree with what wolf said, the movement is a little off from what you'd expect from a RPG. Also, using some pixel snap would help align the pixel art graphics so they all fit the same scale, which looks nicer. This might be very early in development, so you might have not worked on it yet, but I'd love to see some variation between different places, like maybe a different color scheme or different building types between the starting town and the second one.
As for game design, I can't really opinate because the game kinda glitched on the first battle ^^; so you should get to fixing that before anything else, if the battles are going to be the main gameplay focus that is.
Hope this gave you any insight. Wish you the best! :3
Thank you for your feedback! ^^
I'll be iterating some more on the flight mechanic, it does need some polish. I really should check out The King's Bird again, had played in the past, but I wanted to do something different in this one, exploring gravity and momentuum instead of a slower gliding. It's a good point of reference though, and I might look onto more games that implement flight, even though I have found few that try to do something similar ^^;.
Thanks again <3
Thank you so much for your feedback! <3
Now thay you're saying it, a simpler design for the tiles might really look a lot better, I'll definetively take that into consideration! Also I'm sorry the controls weren't straightforward ^^;, I still have got to make a tutorial to convey it better, but basically, as you open your wings holding Z, you'd control the direction of flight of the protagonist with the arrow keys (as if he was "swimming" on air, dunno if that makes sense).
Thanks a lot again :3
Hi! In the last 2 weeks I've made a sprint and put together a MVP (or prototype, I'm not sure if it's one or the other). It's got the basic core functionality of what I want the game to be about, which is free flight on a 2d metroidvania-like world. It's still got many graphical and playability flaws I intend to get to, and I also haven't implemented every mechanic I wanted to see in it, but for now I'm looking for feedback on how can I improve and where can I go from here, if anybody would be so kind to check the game out ^^
I'm particularly puzzled on game and level design. I've tried out a few different ideas, including puzzle-platforming, exploration, etc. but I still can't nail that "free flight" feel I was going for.
So, if anyone is interested in helping me out, you can play the game on:
And for anyone who reads this, you’re awesome, and keep doing your best ;3The game sounds fun from what you describe, and if you think it's fun, go for it! Unfortunately, I wasn't able to play your game due to a WebGL error, so I can't get you much feedback on that end ^^;
Game Jams usually challenge you to make a game prototype in the shortest amount of time possible, so it's natural you'll find many places in which you can improve. The choice is yours if you wanna continue working on it, and if you're excited about it, I would personally recommend you do just for the fun and fulfillment it brings!
But anyway, it's all up to you if you wanna continue fleshing out your game.
Cheers!