Juho's Fire Adventures, A Review (Updated)
The Short: The game has some interesting principles, but needs a lot of polish. Most glaring, I was unable to complete it due to a broken map (after the developer clarified that there is a hidden moving event which you need to stumble upon I was able to continue).
Pros:
- Consequences to choices. Bringing a kid to a fire seemed like a bad idea, and it was.
- Some nice incorporation of foreign language (French) as a game play element
(although I never found the dictionary needed to translate it in game). I also liked the PSA about emergency numbers. - The battle gimmick of expending H20 (mp) to fight fires feels consistent with the theme (although this could be much more developed and difficulty could be increased).
- A couple puzzles, which were not particularly challenging, but diversified the gameplay.
Cons:
Unbeatable - at least based on my single play through. On day 3 of the game, the characters see a thief, and then are teleported after him into an abandoned house. After thoroughly exploring the small house, I could find no way out of it and nothing to do in it. So either I missed something, or the event is broken. In any case, I quit at that point.- Needs a lot of polish. For instance, trying to enter a room in the firehouse triggers an untranslated Finnish text. Or, during the tour of the town, there is a skipped sequence. The image for the dirty dishes shows its background layer, instead of being transparent. On the firehouse map , a duplicate of the firehouse can be seen at the edge of the screen (presumably the night version of the station, which for some reason shares the same map). A number of NPCs can be talked with infinitely, giving items/etc. There are lots of little things along these lines, which ultimately
- Characters are rather undeveloped and the city is pretty lifeless. Anyone who is in authority in the game demand that the player respect them and be impressed by them, which seems like a poor leadership trait... Although maybe this is a critique of a certain current leader.
- Really easy combat, with the exception of the first boss encounter, which seemed like a major difficulty spike. Also it would be nice to have some way to clear blindness (or maybe I missed it?), since this effect is used by almost all enemies, and makes battles more tedious, with no way to clear it.
It's a game with some heart, but needs a lot of work still.