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Hello Tchey,

Thanks for the feedback.

+- from itchio app, game doesn’t run, must go to local folder and run the MercTactics launcher manually

I think the itchio app is looking for a script to run the game. That should be easy to fix.

- drag to move is fine, but a click once to target, click again to confirm, would feel better IMO

I don't think that's a good idea. It would slow things down, besides there is an "undo" button in case you make a mistake.

- same for shooting, click to target and see details, click again to confirm, would be good

I will look into it.

-- driving around to reach shop, recruit, heal etc is no fun. I read you want to improve battlescape first, geoscape later, so there is hope !

I would prefer a "base" instead, but not sure if you can or want to do so.  Maybe at least a mobile truck with some basics, instead of the jeep ?  Maybe let the player select a few nodes to have camps/bases, with some steps to improve them with money, reputations, something, and attracting bandits to attack ?

I have a plan to change the strategic part of the game (i.e. the 2D map). I will write a post soon, explaining that.

- Free camera please ? also when i switch camera, the direction are inverted too, ie right arrow moves the map to the left.

I am not too keen about the free camera, because it just creates more work for the player, without being really necessary. I will fix the key issue.

+- Mouse customization, so i could use MMB to pan the view, LMB to select, RMB to fire, Thumb mouse button to open inventory, etc 

that seems like a good idea, I will look into it

+- A way to remove roof, without having a unit inside ?

The roofs disappear once your mercs come close to the building. This is so that you can't see everything until you explore the scene.

+- Deployement is too often similar, a road, some buildings, an open space to deploy first turn i  run to cover and wait for the AI to attack, as they always find me it seems.

Yes, I want to vary the types of scene. I have planned to add a randomised building generator, which should give more type of building.

- AI was "stuck" a few times, while my men where behind heavy covers, untouchable. I just stand, shot, kneel, the AI shot at my cover, repeat until victory.

The enemy should be occasionally be able to hit you, even if hiding behind wall. Also, they try to flank your position, or try to get an interrupt, after missing several times. It could be a bug. I will look into it.