I think the dash bar is an excellent idea! And it's too bad you won't really be continuing it, but if you push an update I'll be glad to check it out, and of course anything else you may come out with! :)
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If I had designed a larger story and world around this game, I definitely would. But by the time I refactored everything to make it larger, I'd be pretty much starting at about the same point as I would be if I just made a whole new game with the same or similar base mechanics. I did enjoy working on this title so I wouldn't be surprised if I take another stab at this sort of action based game.
In case you are still interested, I have an updated version of Eremiel in the forums. The dash bar is implemented and it I think it improves the game play a lot. Thank you for the idea, or at least for your input that inspired that idea. I'm still clinging on to the pixel movement but I think/hope that the new dashing mechanic mitigates some of the issues. Hit detection is still an issue that I haven't resolved yet but that burst of speed when you need it usually lets you get away from danger and mop up the enemies before they get back over to you. I think I toned down the enemy spawns a bit too. I listed most of the improvements on the forum page if you're interested. Either way, thanks again for playing my game and I look forward to seeing how yours progresses. I like what you've got so far!
https://forums.rpgmakerweb.com/index.php?threads/igmc-2017-eremiel-please-help-m...