In case you are still interested, I have an updated version of Eremiel in the forums. The dash bar is implemented and it I think it improves the game play a lot. Thank you for the idea, or at least for your input that inspired that idea. I'm still clinging on to the pixel movement but I think/hope that the new dashing mechanic mitigates some of the issues. Hit detection is still an issue that I haven't resolved yet but that burst of speed when you need it usually lets you get away from danger and mop up the enemies before they get back over to you. I think I toned down the enemy spawns a bit too. I listed most of the improvements on the forum page if you're interested. Either way, thanks again for playing my game and I look forward to seeing how yours progresses. I like what you've got so far!
https://forums.rpgmakerweb.com/index.php?threads/igmc-2017-eremiel-please-help-m...