Hi Zakaria,
Thank you for covering Converter on your Youtube channel and thank you for good overall impression. :) I am currently watching it right now as it came out in my subscription feed and I'm glad that you are planning a gameplay series. Regarding your comments:
-In game pause menu needs options: Absolutely correct. This is on my list to add along with the motion blur reduction. As much as I love cinematic feel the motion blur gives, I understand a lot of people aren't fans of it. Mouse sensitivity option is in the controls option though, I believe it's now called Mouse/Gamepad look sensitivity, at the bottom of the controls options menu.
-I have updated the hints system couple of days ago because some people complained that it's distracting and it suddenly pops up, so in recent update I relegated it to the optional hint circles you can walk into if you'd like more info. I am glad that you like it the way it was and I believe the current solution is the best of both worlds
-Sliding into the rocks is a framerate issue. I have tried to make the animation transitions as smooth as possible but at lower end PCs the smoothing of character's position can lag behind a bit, causing the character to sometimes clip into fast moving platforms. I will work on it to adjust it for lower end machines. In the meantime, please try lowering some of the graphical settings so your experience is as smooth as possible. I'd suggest lowering the draw distance to almost minimum and keeping the rest on high. Just to add, Chad settings are above Ultra and they are the most demanding.
Your feedback means a lot to me as it gives me clear directions how to update the game, so thank you very much again for it. I'll continue watching your video now for additional comments you might have had while recording it. Please enjoy the game, it is quite big for a solo project, but there is a lot of puzzles, interesting areas and other content as well. :)