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(+1)

The rhythm of the ground breaking background music fits the 7 seconds countdown very well! Interesting concept but I feel like too harsh to reset the game after dying. Showing the current level of floor may be a good indicator of achievement in my opinion.

(+1)

Thank you, the image of the ground breaking on a timer was the original kernel of the idea, so I'm glad that has come through strongly.

I agree that the game is too harsh at the moment.
Currently, the game is more of a prototype of a larger idea; in which multiple characters would each fall into the Monster Hole, separated by short narrative sections.
We had to trim these ideas however, due to time constraints.

We will be updating the game in the future to be more substantial, and in line with the original vision.
Thank you for playing

(+1)

thanks for playing, yup the game is a bit too hard. There is like 15 layers before the end. We did not have enough time to playtest thoroughly but should have quickly implemented health powerups or checkpoints!