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(+1)

Like, when you walk off the ledge, you don't start falling for like 0.1 seconds or so. Same with the boost, you can still boost for like 0.1 seconds after the peak of the jump. Just so that when you try to jump /right/ at the edge or boost /right/ at the peak, you can do it more consistently.
I think I've seen that idea called "Coyote time" before.

Ah, I see. That's interesting actually. I've never actually heard of that concept before so thank you for bringing it to my attention!