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(1 edit)

The idea is great and the technical side seems very well made (except the shop ui that needs to be refreshed by hand) but I got bored of waiting for the 'fights' to end and there wasnt really anything to do then, maybe if I was the person picking the cards, idk, not my cup of coffee

Thanks for taking the time to play and share your feedback!

I was hoping that auto-battle would be faster (10 to 20 seconds), just long enough that you could see observe how your deck build performed before tuning it further by buying new cards. Unfortunately, I didn't manage to create good ways to force a quick battle during the jam, so it was possible to build really slow decks! In fact, you're basically invincible if you just buy a ton of shields... but it makes the game super slow and boring.

A possible forcing function to make battles faster could be something like: the player takes 1 HP of damage per turn in battle. This would force you to build a deck that deals damage quickly enough, else you die!

Balancing those things is often the hardest part. Maybe make the enemies a bit weaker or the cards stronger, too little time in a game jam to test all scenarios