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publishers being on facebook doesnt mean there are demand, they can be scams. I remember one scam publisher called blackshellmedia who only posted twitter post or facebook post then do nothing but take a percentage each time. https://www.reddit.com/r/KotakuInAction/comments/43bo19/a_company_called_black_s...

Actually since i think about it,  when facebook remove the targeted ads, there has not been any legit reason to use facebook. Anyone can make groups on other sites, reddit has automod so it makes things easier to mod while facebook lacks mods and paying people isnt the best thing for a company. Many gamedev groups are mislead people who still believe steam and unity are good starting line for gamedev.

Many professionals wouldn't even go to facebook first, they would go to twitter because they can embed tweets while facebook lacks such features as well as blocking people from seeing post, making facebook a guarded community.  Actually since the goal of marking is to get everyone in the whole world to see your product, using facebook will only give you facebook users not new customers. This also goes into how your post is seen, facebook will not promote your post it doesnt have such thing nor can people searching on google find it. That just means twitter has better SEO with tags, retweet and easy ad placement on people who follow them.

back on the topic, wishlist is not accurate 400 =/= 400. As stated on steamwork: https://partner.steamgames.com/doc/marketing/wishlist

unless all 400 did not opt-out of emails (which is very unlikely) you may get people buying but since no one likes having ads pop-up on email that 400 becomes somewhere to 100 or less. Even then with legit players, you have to see things from their view, your game is next to many other wishlist. If you have 400 wishlist, you have to assume each player has more choices or better, thus making wishlist a double edge sword where you have people but dont have them.

When i hear people say "oh steam sells are higher than itch or gamejolt", i know why such statements are said. You never promoted any other platform. If you only promote steam store for your game, people are going to steam, it's basic marketing 101. I seen so many people promoting only steam and then soon after a few days the game launches on itch.io/gamejolt. If you were to do the same thing with Steam then the same result is going to happen. There is also many people in GOG who hate gamedev who lie to them about their release for GOG store but never got approved or tried. The next time they see the game it's on Steam and only on steam with steam API related services needed to work. Making that game unable to go to GOG or itch.io because the gamedev doesnt know how things work without steam.

I am not going to go into details with all you said, because you avoided the only question that actually matters:

how much $$$ did you make for your best game in the first year of release comparing Steam-other platforms? (please also include links)

how can i compare it if my only sellable game can only be in itch.io, Amazon shutdown their PC store version, GOG rejected my game, there is no reason to sell on gamejolt, Valve cost $100 and demanded it to be integrated Steam API which is impossible because i dont have access to the game's code.  Cant upload to android/apple because the export only  exports to windows computer.

All this time i was working on my free game during the last 3 years to get bosses fighting fairly with the player, no bugs, fun world to explore, last  minute changes to add working voice lines from a CD software during the 2005 area that majestically works with  windows 10 and all without help.

All this time i have now just started working on my  new paid game after i had enough money to buy a trademark for  my game and currently waiting for approval. you may think it's foolish to work on a free game but the very idea of being gamedev is to have a fun game not a gambling machine. So no i can not compare it to anything when i been working on other more important things.

(1 edit)

Ok so basically all your arguments are based on assumptions and stuff you read on the internet, unfortunately, the wrong side of the internet because 90% of what you said so far is totally wrong.

Good day :)))

no everything what you said is based on the internet, you didnt know facebook cant show non-account people post, you did not know facebook has no SEO, you dont know basic wishlist rules, you dont know anything. All of you said is a copy of what other people said, while i know through first hand experience. your words are just like this blog: https://www.gamemarketinggenie.com/blog/social-media-platforms-for-gamers

this: https://www.linkedin.com/pulse/how-scale-your-game-steam-eric-diepeveen?articleI...

this: https://partner.steamgames.com/doc/marketing/bestpractices

and this:  https://www.marketconnectionsinc.com/whether-it-is-b2b-or-b2g-social-media-marke...

nothing you said is original what you did was fall for the common myth that every steam exclusive developers fell for everytime. Making your game exclusive to steam will not make you popular, rejecting other store fronts like itch.io or GOG wont make steam give you more money, facebook is the worst way to market anything. It shouldent be to hard for a newbie like you to find 1,000s of articles of people leaving facebook, boycotting their ads, scams, etc. Twitter, you can market twiiter, they have SEO tools and track each person post and embed them, facebook fails at basic SEO.

i know why you wont show your Steam sales, Valve has you on contract, i know you are legally not able to say what you sold and if you do it can mean your account can be banned. I know this contract from old contracts found on the internet, dont get so cocky about sales if you cant do it.

Please stop it, you are only embarrassing yourself with these statements.

there not statements there truth, you are the only one who is just saying stuff and not proving data.

Listen, if you want to show how smart you are, make a game and sell it and then you will see that 90% of your statements are 0

I made 8 games and released them via external Publisher on Steam/Xbox/Nintendo Switch, 2 games self-published on Steam/Itch.io/Gamejolt, and more than 20 flash games released back in the flash era. I got actual experience and my post is strictly based on personal results while you just throw random off-topic information at me in an attempt to look smart :))) 

I hope you do not mind but I will use this conversation as a case study and I will probably make an article at some point about it because it is very funny 

if you going to lie about making games at least update your wordpress. The two flash games you claim to make are actually made by two different people. No news of such games being release on xbox or Nintendo switch and looking for them on the store results in zero results. Plus you dont have facebook linked or promoted in your website, so why someone with such experience would not direct people to facebook (you dont have it promoted on itch.io either, you only just promoting it in this post).

Many many mistakes you did both facebook and twitter, you did not promote your itch.io version so stop claiming such nonsense and no its too late to edit or update post because i screenshot and save it on wayback machine. Your website is outdated,  using wordpress instead of a actual website professional,  the website has no https, your website is not encrypted, everything about your website  can be attacked by DDoS. You dont have a favor (the icon/logo on websites tab page), no social media links, i wouldent be surprise you forgot facebook tracking tools for website owners or the famous  google tracking tools which you do not have on your website.

As in terms of your coding, you suck as much as fake gamedev. Tudor Vaida made the game not you, adding insult there has been no release of any game since than. 2017 was 4 years ago which means you did not profit from the game at all, you lying to get people to buy your game. You never got Nintendo release or xbox , everything you linked in the website shows your real side as a common mislead gamedev who though making games can make you money.

Also if you has experience with flash games, you should have linked the website(s) instead of calming such fake statements.

https://store.steampowered.com/app/676240/TAURONOS/ - released on Steam,Itch.io,Gamejolt,Xbox,Nintendo switch

Tudor Vaida was the programmer, I was the artist, animator, designer,PR, marketing and legal Lawyer

Nintendo Switch proof: https://www.nintendo.com/games/detail/tauronos-switch/

https://store.steampowered.com/app/383580/Flesh_Eaters/ - released on Steam

Dmitry  was the programmer, I was the artist, animator, designer, PR, marketing and legal Lawyer

Now please stop trolling and harassing me or I will report you :) , bye