Tried to check in on the latest version and I seem to get stuck at the login screen. Launched from command line and I get:
Godot Engine v3.2.3.stable.mono.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL ES 2.0 Batching: ON Mono: Log file is: '/home/magus/.local/share/godot/app_userdata/ProjectEcho/mono/mono_logs/2021_04_22 13.57.49 (824880).txt' Stone Sprite tried to create sprite with no base texture Sprite has no texture to add Border to. ERROR: get_as_text: File must be opened before use. At: core/bind/core_bind.cpp:2087. ERROR: parse: Error parsing JSON at line 0: At: core/bind/core_bind.cpp:3284. ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21. At: modules/mono/mono_gd/gd_mono_marshal.cpp:887. key:world_downright (1, 1) key:ui_cancel ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21. At: modules/mono/mono_gd/gd_mono_marshal.cpp:887.