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marcmagus

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A member registered Nov 09, 2016 · View creator page →

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The dialogs which pop up when you get an achievement (e.g. "Bought Crab") don't seem to go away or have any way to dismiss. I've tried clicking on it, clicking outside it, right-clicking both locations, opening the shop, opening the options menu. Only thing that works is to reload the page.

Art is cute, sorry I couldn't give it a real try.

Cute start, would try again when there's more content.

Audio is very loud on start and has no controls other than muting music (but not SFX). I'd suggest prioritizing music/sfx sliders with a lower initial setting so people have a better initial impression.

Lovely. First two stages are excellent. Third stage maybe I missed an interaction but I didn't notice anything to indicate progress to completion. I was just making stars and turning the gear and suddenly I'd won?

I was able to get it to run ok (not using the itch launcher) by installing the libcurl-compat package and using:

$ LD_PRELOAD=/usr/lib/libcurl.so.3 ./launch.sh

I'm not sure why the dependency on libcurl exists, but it would be nice to update to work with contemporary libcurl.

I remembered my password hadn't been what I thought, so, yes, that was it, works fine now. I had tried creating a new account with an alternate email unsuccessfully, but I suspect that was user error.

Tried to check in on the latest version and I seem to get stuck at the login screen. Launched from command line and I get:

Godot Engine v3.2.3.stable.mono.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL ES 2.0 Batching: ON   Mono: Log file is: '/home/magus/.local/share/godot/app_userdata/ProjectEcho/mono/mono_logs/2021_04_22 13.57.49 (824880).txt' Stone Sprite tried to create sprite with no base texture Sprite has no texture to add Border to. ERROR: get_as_text: File must be opened before use.    At: core/bind/core_bind.cpp:2087. ERROR: parse: Error parsing JSON at line 0:     At: core/bind/core_bind.cpp:3284. ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.    At: modules/mono/mono_gd/gd_mono_marshal.cpp:887. key:world_downright (1, 1) key:ui_cancel ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.    At: modules/mono/mono_gd/gd_mono_marshal.cpp:887.

I quite enjoyed the game for about two hours, but I fear I may have softlocked my save.


- SPOILER SPACE -


After obtaining stone form, I entered the caves. I collected the first key (the first one I've ever seen), and took the path up to the outside world, and spent the key opening the well. I got a lovely cutscene, but now I don't have a key to progress through the caves.


I have searched everywhere I can find that I can get to, retracing my steps, talking to NPCs (the dialogues is quite nice, btw), and everything I could think of, and I think other than starting a fresh save I'm stuck.


I hope I'm missing something, because I was really enjoying the game up to this point and would like to recommend it.


If you want to see what happened, there's a VOD at https://www.twitch.tv/videos/647943070

Is there any update on this? With your game's inclusion in Bundle for Racial Justice and Equality (thank you!), I expect mine won't be the only Linux-thinking eyes on the game. It's tagged with Linux in the itch system.

You're welcome, and thanks! (And thanks for sharing your game in the bundle)

If you need any additional information, please let me know and I'll see what I can gather.

Tried to play your game (Linux), but literally everything (graphics, menus, mouse movement) is reflected vertically, which makes things kind of difficult.

Any chance you might be able to put out a Linux build of the demo? This sounds like very much the kind of game I'd like to try, and I probably will, but having to get wine happy again significantly increases friction.