Very easy to get into and stick with (I played a few rounds). Visually clean despite the chaos on screen, as well. The implementation of the theme is is a good idea but there were rarely any times I could survive long enough to build up a charge. Maybe a smaller, less effective secondary attack would be useful while building up the big charge? Pretty good overall, though!
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Thanks for the comments!
You're right about that charge time, ten seconds is an incredibly-long time to dodge entire curtains of bullets for; but I was adamant in sticking to the theme. There are, however, a few 'quieter' periods in the enemy placement design where a charge can be gained with some careful planning -- absolutely essential for beating the game on CURSED (which I have, while testing). :)