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Admin(+7)

Hello,

We experimented with these changes a while back but it can create incompatibility with existing games if were to just change the headers on all existing projects.

It’s likely we’ll deploy a secondary CDN configuration, and let all newly uploaded projects run through there, and let old projects migrate if they want.

(+1)

Thanks for the response!

Is there a loose timeline on when these changes might occur?

As I mentioned initially Chrome will make a change sometime next month that will make it so SharedArrayBuffers no longer work, at which point no browser will support such content on itch.io.

Admin (1 edit) (+1)

Do you have a build uploaded on an itch.io page you want to test with? I can flip the switch for that page

I don't know if they have one, but I have one here to test with: https://nisovin.itch.io/seven-thread-test

Using Godot 3.3.

Thanks! This is the page I've been testing my engine on: https://kettlecorn.itch.io/rusty-audio-test

If you can flip the switch for that page that would be excellent!

I also have a Godot 3.3 Game Demo Export here if you could flip the switch on it as well, please.

(1 edit)

Heya, our game could use a nudge as well https://lemonsaurus.itch.io/quadropus
Thanks :)
Nevermind, we disabled threading in the code and works now

I would also like to test! If you can flip the switch for https://lilydev.itch.io/rhythm-mmo, please let me know! :)

(+1)

I am also very interested in this optional setting! I am sure all godot developers have encountered this audio issue in some form or another. Being able to share games through the web without stuttering would be amazing!

(+2)

Any updates on this? I really think this is going to be an important feature for web-based games. Supposedly Chrome will start requiring these headers this month.

(+2)

Also looking for an update on this. Being able to play web builds of games/apps built with things such as Godot or Love.js (Love2D) on Firefox (and Chromium based browsers come version 92). Source on the chromium claim: https://blog.chromium.org/2021/05/adjusted-timeline-for-sharedarraybuffers.html

Deleted 2 years ago
Deleted 2 years ago