Thank you for the feedback and for the streamed gameplay. Happy that you enjoyed it. Initially, the game idea was a combo-based hack 'n slash stealth game. The double jump and invincibility bugs are due to that fact. I rushed some trainwreck code in the last days in order to make something that represents a playable game. After the first idea was canceled, we thought a RPG-based game with stats and due to that the enemies would have free movement without falling off the level and they would eventually respawn, but the time was too little for the scope of our ideas. BTW, the sword was just underneath the checkpoint in the cave :D